Friday, January 17, 2014

Splatter

     Had a lot of fun on the splats and shiny bits of gore. As you can see, little attention to the rock on which he sits and none to the background. I may return to this later to fill in the bg, but I'm moving on for now.

Wednesday, January 15, 2014

Color Progress

     Throwing down the base colors. 

Monday, January 13, 2014

Tainted

     In a recent run in with yet more horribleness from the Verdant Isles, Thormund has become tainted. Rather than become indebted to a merchant a-hole, I'd rather live with the messy results. At least it's not as painful as it looks.
     Now I'll have some fun looking through my anatomy books for this.

Friday, January 10, 2014

More Fast Iron animations



     Here is another variation on the outlaw's animations as well as one of the bosses "Porcine". Had a lot of fun bouncing that gut.

Wednesday, January 8, 2014

Fast Iron: The outlaw


     Here is the outlaw from Massively Fun's Fast Iron I did. It shows one of the variations of idles and deaths. So much fun working on that project. I'll post more. All the models and textures were done by Jacob Weberg and Alex Pelayre

More old pixel work

     Back when I was working at handheld, Akio Segawa started to work on a fighting game on his free time. The idea was that all the artists would make a character sprites for it. Original characters, each with their own style. Below are a few incomplete animations of the character I was working on. After a while, I thought it'd be cool to start over in a "guilty gear" scale. Left is a frame of that.




Tuesday, January 7, 2014

Dusting off some old work [Part Two]


      Some Power Ranger enemy sprites. Here is the krybot.




     And the lava lizard.






 Finally the putrid. I worked on more characters and did more on each, but this is all I had on hand.





Dusting off some old work [Part One]


      Here is the Green Goblin work I did for a Vmigo Spiderman title. Never heard of Vmigo? Of course not. It's a failed gaming platform (and not the only one I've done work for ;)


     And here is Venom for the same game. Unfortunately I couldn't find the complete final sprite file, so the jump attack there is only partially rendered. But I liked it enough to include it.

    Cinderella? Why not. I figure it's documented proof I can work on this kind of thing. Actually rather happy with it.